Home » Xbox 360 » Kingdoms of Amalur: Reckoning (xBox 360)

Kingdoms of Amalur: Reckoning (xBox 360)

01.11.2012 · Posted in Xbox 360

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur

Kingdoms of Amalur: Reckoning is a single player Motion Function-taking part in Sport (RPG) set within the brand-new game fantasy universe of Amalur. The game features an expansive Open World recreation environment, the unique “Destinies” system that limits character improvement only by the mixture of equipped spells and objects carried, intuitive but challenging combat, a sturdy crafting system and a variety of particular attacks. Additional options embody: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; in addition to multiple in-game races.

Amalur: a New RPG Realm with an Confirmed Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new sport universe inhabited by numerous races of beings and crammed with hundreds of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction creator R.A. Salvatore and the mixed talents of Todd McFarlane, the creator of the Spawn collection, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the crew at Large Enormous Games. Reckoning bears the hallmarks of each of those visionaries, melding an epic, master-crafted storyline, wealthy graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world may even serve as a base for a future trans-media entertainment expertise, including books, toys, comics, and a deliberate MMORPG (Massively Multiplayer Online RPG) online game but be announced.

Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a brand new approach to character growth with intuitive, yet challenging actual-time combat. Characters enter the sport as one thing of a blank slate after they are resurrected from loss of life by the mysterious “Properly of Souls” following a grand in-game conflict. Spurning the rigid character class programs commonly utilized in RPGs for the event of characters, the game as a substitute focuses on participant-shaped “destines” which hinge on the chosen mixtures of abilities and outfitted items and weapons hooked up to their character as the sport progresses. With no traditional classes these are blended as the play wishes. This along with a big item inventory restrict and a robust crafting system for creating new objects, permits for an almost limitless number of attainable character paths, or destinies.

Energetic combat plays a significant role within the recreation as gamers explore the Open World surroundings of the game on quests that convey them into contact with all method of creatures. No matter character paths, all characters have entry to main and secondary weapons as well as magic. Distinctive attacks are tied to your selection of weapons, armor and strategies. The game also features highly effective gradual-motion assault opportunities known as “Fateshift Kills” triggered by particular situations and/or geared up items. These devastating assaults are measured out as players time moves to a separate “Fate Vitality” power meter. Extra features embrace unscripted real-time battles in opposition to massive-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Kingdoms of Amalur: Reckoning Features

Platform: Xbox 360 | Edition: Standard
  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Build the character you’ve always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
  • Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.